The game structure allows collaboration and planning to optimize results. A degree of motivational competition between players is also beneficial. Since the first team to arrive gets more points than the other teams and because the route is more difficult towards the end (allowing only 2 teams to pass through the constraints), some “my wagon first” behavior may also occur, which tends to sub-optimize results.
The “accidental adversaries archetype” suggests that, at the first occurrence of competitiveness, reciprocity from the other players will often occur and the group will become more competitive. This competition sub-optimizes results. One can clearly see this as the game rolls forward and intensity increases. As a result, the best of positive collaborative intentions can be influenced by individual desires and competition to get the best score.
Your debriefing can focus on interpersonal interactions and communications, thinking styles, themes of collaboration and shared goals, tendencies to compete and succeed and a variety of other themes. You may interrupt play to intercede in the competition and coach the players, which can generate reflection and improved results. Play will produce a discussion of choice and choices for performance improvement, planning and teamwork.
This is a powerful, interactive, 60-90 minute structured team building simulation with a very flexible debriefing framework that can be linked to a variety of learning issues.
This exercise has a one-time cost of USD $595, complete with PowerPoint Square Wheels® cartoons for introduction and debriefing (separate ones for each version) and comes ready to play with tabletop sets that include game pieces, game board posters, game cards, rules summary, labeled dots for marking progress and instructor’s guide, handouts/worksheets and other supporting material: